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PR Summary by QodoCopy sound scene attachment state safely
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Files changed (1)
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| Filename | Overview |
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| Core/Libraries/Source/WWVegas/WWAudio/SoundSceneObj.cpp | Safely copies sound-scene state and attachment ownership without calling virtual positioning before derived construction completes. |
Reviews (2): Last reviewed commit: "refactor(audio): Copy persistence state ..." | Re-trigger Greptile
Code Review by Qodo🐞 Bugs (0) 📘 Rule violations (0) 📎 Requirement gaps (0)
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Codex Review: Didn't find any major issues. 🎉 Reviewed commit: ℹ️ About Codex in GitHubYour team has set up Codex to review pull requests in this repo. Reviews are triggered when you
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Prevents a pure virtual call and possible crash when copying an attached sound object. The copy constructor now preserves attachment state without positioning the object before construction finishes.
Found by clang-tidy