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TheGameInfo is not properly cleared after a game
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingStatus: Open.#3275 In TheSuperHackers/GeneralsGameCode;OCLSpecialPower option
USE_OWNER_OBJECTcreates a new Transport instead of using the Owner Object as transportBugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerScriptIs related to Script Engine, SCBIs related to Script Engine, SCBZHRelates to Zero HourRelates to Zero HourStatus: Open.#3273 In TheSuperHackers/GeneralsGameCode;Replay playback continues when the map is missing and reports a CRC mismatch
DebugIs mostly debug functionalityIs mostly debug functionalityGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.#3262 In TheSuperHackers/GeneralsGameCode;Possible issues in W3DDisplay debug feature
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingZHRelates to Zero HourRelates to Zero HourStatus: Open.#3261 In TheSuperHackers/GeneralsGameCode;PolygonTrigger::ParsePolygonTriggersDataChunk rejects point shapes, but not line shapes
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.#3259 In TheSuperHackers/GeneralsGameCode;Terrain deformation loops scan from row 0 wastefully
MinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerPerformanceIs a performance concernIs a performance concernStatus: Open.#3257 In TheSuperHackers/GeneralsGameCode;Scaling Online lobby icons with resolution
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsGUIFor graphical user interfaceFor graphical user interfaceMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.Replay playback dereferences a null slot when the local player index is -1
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingSaveloadIs Saveload/Xfer relatedIs Saveload/Xfer relatedStatus: Open.#3239 In TheSuperHackers/GeneralsGameCode;- Status: Open.#3237 In TheSuperHackers/GeneralsGameCode;
Save games cannot be loaded on non-Windows builds
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingStatus: Open.#3235 In TheSuperHackers/GeneralsGameCode;When skipping the introduction video, the sound keeps playing
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.Debug / cheat feature to switch between players in skirmish mode breaks replay CRC
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingDebugIs mostly debug functionalityIs mostly debug functionalityZHRelates to Zero HourRelates to Zero HourStatus: Open.