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Avoid the extra JavaScript copy in WebGPU buffer uploads - #5
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WebGPU uploads currently allocate and copy each Rust slice into a new JavaScript Uint8Array. Pass the borrowed WASM slice to writeBuffer instead. WebGPU snapshots its source synchronously, so the slice need not outlive the call.
Validation: Linux Bazel built the SpatialEngine WASM consumer with this patch. On an M4 Max, repeated OS1-128 replay overload runs completed 448-469 MiB/s versus 426-431 MiB/s before the change. Both changed runs had an 18.0 ms p95 browser animation-frame interval. GPU readback matched all 32 sampled writes (425,824 bytes). Warm 8x replay remained near 388 MiB/s in both variants.
This removes one JavaScript allocation and copy per write; browser-internal copies remain. Chromium WebGPU was tested. Safari and Firefox runtime checks remain open. Browser animation-frame timing does not prove complete visible frames.