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    • EOS-Getting-Started

      Public
      C#
      MIT License
      8116720Updated May 7, 2026May 7, 2026
    • SPIRV-Tools

      Public
      C++
      Apache License 2.0
      6717612Updated May 6, 2026May 6, 2026
    • DirectXShaderCompiler

      Public
      This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
      C++
      Other
      85822900Updated May 6, 2026May 6, 2026
    • MetaHuman-DNA-Calibration

      Public
      Mathematica
      Other
      183582305Updated Jun 20, 2025Jun 20, 2025
    • include-what-you-use

      Public
      A tool for use with clang to analyze #includes in C and C++ source files
      C++
      Other
      4242900Updated Jun 17, 2025Jun 17, 2025
    • .github

      Public
      7910Updated Jun 28, 2024Jun 28, 2024
    • Signup

      Public
      Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
      2.8k3.6k20Updated Jun 11, 2024Jun 11, 2024
    • SPIRV-Cross

      Public
      SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
      GLSL
      Apache License 2.0
      6586700Updated Jun 7, 2024Jun 7, 2024
    • PixelStreamingInfrastructure

      Public archive
      Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
      TypeScript
      MIT License
      27259800Updated Feb 29, 2024Feb 29, 2024
    • SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
      C
      Apache License 2.0
      1742300Updated Mar 18, 2023Mar 18, 2023
    • Modifications to third party software used by UE4
      C
      27434910Updated Sep 19, 2022Sep 19, 2022
    • ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
      C++
      MIT License
      26112111Updated Jun 8, 2022Jun 8, 2022
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