⚡ Bolt: Optimize server lookups in Lua API - #237
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Replaced O(N) `FindObjectsOfType<Il2Cpp.Server>` calls with O(1) lookups via `Il2Cpp.NetworkMap.instance.servers` in `LuaServerModule`.
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Not up to standards ⛔🔴 Issues
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| Category | Results |
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| Security | 3 high |
🟢 Metrics 5 complexity · 12 duplication
Metric Results Complexity 5 Duplication 12
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💡 What: Replaced O(N)
FindObjectsOfType<Il2Cpp.Server>calls with O(1) lookups viaIl2Cpp.NetworkMap.instance.serversinLuaServerModule.🎯 Why: Calling
FindObjectsOfTypescans the entire Unity scene hierarchy and causes massive CPU overhead and garbage collection pressure, particularly when invoked from Lua scripts tracking large data centers.📊 Impact: Dramatically reduces CPU overhead and hitching when executing Lua API calls like
server.get_all()orserver.repair_all()in late-game saves.🔬 Measurement: Monitor frame time (Profiler) during intensive Lua operations and observe reduced CPU time in
FindObjectsOfTypeallocations.PR created automatically by Jules for task 11186725718716675700 started by @mleem97