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⚡ Bolt: Optimize server lookups in Lua API - #237

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bolt/optimize-lua-server-findobjects-11186725718716675700
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⚡ Bolt: Optimize server lookups in Lua API#237
mleem97 wants to merge 1 commit into
mainfrom
bolt/optimize-lua-server-findobjects-11186725718716675700

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@mleem97

@mleem97 mleem97 commented Aug 15, 2026

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💡 What: Replaced O(N) FindObjectsOfType<Il2Cpp.Server> calls with O(1) lookups via Il2Cpp.NetworkMap.instance.servers in LuaServerModule.

🎯 Why: Calling FindObjectsOfType scans the entire Unity scene hierarchy and causes massive CPU overhead and garbage collection pressure, particularly when invoked from Lua scripts tracking large data centers.

📊 Impact: Dramatically reduces CPU overhead and hitching when executing Lua API calls like server.get_all() or server.repair_all() in late-game saves.

🔬 Measurement: Monitor frame time (Profiler) during intensive Lua operations and observe reduced CPU time in FindObjectsOfType allocations.


PR created automatically by Jules for task 11186725718716675700 started by @mleem97

Replaced O(N) `FindObjectsOfType<Il2Cpp.Server>` calls with O(1) lookups via `Il2Cpp.NetworkMap.instance.servers` in `LuaServerModule`.
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Not up to standards ⛔

🔴 Issues 3 high

Alerts:
⚠ 3 issues (≤ 0 issues of at least minor severity)

Results:
3 new issues

Category Results
Security 3 high

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🟢 Metrics 5 complexity · 12 duplication

Metric Results
Complexity 5
Duplication 12

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TIP This summary will be updated as you push new changes.

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