[build] serialize Windows library builds - #1544
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The change is narrowly scoped to Windows-only MSBuild node count for the relevant build task and directly addresses the reported shared-AAR concurrency failures.
Pull request overview
This PR reduces intermittent Windows-only build failures caused by concurrent MSBuild project builds that contend over shared generated .aar artifacts during AndroidX solution builds.
Changes:
- Limits MSBuild parallelism to a single node on Windows for the
libstask (SetMaxCpuCount(1)). - Updates the inline comment to clarify the specific reason for Windows serialization (shared
.aaraccess across dependent bindings).
File summaries
| File | Description |
|---|---|
| build/cake/build-and-package.cake | Serializes the Windows libs AndroidX solution build by setting MSBuild max CPU count to 1 to avoid shared .aar locking/corruption races. |
Review details
- Files reviewed: 1/1 changed files
- Comments generated: 0
- Review effort level: Lite
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jonathanpeppers
enabled auto-merge (squash)
September 10, 2026 21:33
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@dalexsoto review |
dalexsoto
approved these changes
Sep 11, 2026
dalexsoto
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Reviewed the serialized Windows package-build change and its pipeline coverage; no high-confidence correctness blockers remain.
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Windows package builds can run bindings that access the same generated AAR concurrently. The two-node limit still permits that race, producing intermittent XARLP7024 file-lock failures before signing and BAR registration.
Serialize the Windows AndroidX solution build with one MSBuild node while leaving non-Windows build parallelism unchanged.
Reference failures:
Xamarin.Google.MLKit.PoseDetection.Common.aar.