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games/NXDoom: Add RGB565, module support, and crash fixes. - #3644

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games/NXDoom: Add RGB565, module support, and crash fixes.#3644
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@aviralgarg05

@aviralgarg05 aviralgarg05 commented Jul 16, 2026

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Note: Please adhere to Contributing Guidelines.

Summary

Update NXDoom for RGB565 targets and loadable-module builds. The change also:

  • validates framebuffer format and depth;
  • keeps renderer buffers static by default, with optional heap storage;
  • rejects malformed configuration values and clamps screenblocks;
  • checks renderer indices and visplane capacity before writing;
  • handles SIGTERM from the frame loop;
  • computes the framebuffer origin after reading plane information; and
  • reports changed pixels with FBIO_UPDATE.

Impact

  • New feature: NXDoom can build with =y or =m and render to RGB565.
  • User adaptation: None for existing RGB32 or static-storage builds.
  • Build: CONFIG_GAMES_NXDOOM becomes tristate.
  • Hardware: Adds RGB565 support without changing framebuffer drivers.
  • Security: Renderer and parser checks prevent invalid memory accesses.
  • Compatibility: Static renderer storage remains the default.

Testing

Build host: macOS 26.5 arm64 with xtensa-esp-elf-gcc 14.2.0.

Target: Waveshare ESP32-S3-Touch-LCD-7 with an RGB565 framebuffer.

  • nxstyle, git diff --check, and complete ESP32-S3 cross-build passed.
  • The final source was built and flashed.
  • NXDoom reached gameplay, malformed settings kept their defaults, and
    SIGTERM returned control to nxstore.
nxstore: close SIGTERM sent to 10
nxdoom: quit signal seen, calling i_quit

The frontend stops waiting after two seconds, while NXDoom may still be writing
its configuration to FAT. A later ps showed no NXDoom task.

NXDoom gameplay on the Waveshare ESP32-S3-Touch-LCD-7

The framebuffer-origin and update fixes were also isolated on sim:vncserver:

Variant VNC result
origin calculated before plane info image at (0,0)
origin calculated after plane info image centered at (80,40) in 800x480
without FBIO_UPDATE no rectangles; blank frame
with FBIO_UPDATE nine rectangles; full frame

PR verification Self-Check

  • This PR contains one focused NXDoom change set.
  • I reviewed and signed the squashed commit.
  • Hardware and simulator evidence are included.
  • This PR follows the contribution and coding guidelines.
  • My PR is still work in progress.
  • My PR is ready for review.

@linguini1 linguini1 left a comment

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The PR description needs to be revised and made more concise. It reads totally AI generated and is hard to follow, and also has some subtle mistakes (i.e. " happy to split further if any single commit above should be its own PR" when there is only one). Pretty much the entirety of this PR is just patches to NXDoom, we don't really need to know about the other module loading PRs here, just the build system change you made to load this as a module. You are expected to review the output of AI agents before submitting here, even as a draft :)
You should also use the Assisted-by: field in your commit messages, see the new updates to the contribution guide :)

Again, the testing section cannot just be a description of what you tested. Can you show the simulator playing DOOM after the changes, or your target device? Could you show some before/after output for the divide-by-zero and other issues reported here?

I don't see the need to malloc the arrays that were previously statically allocated. Using malloc on embedded devices is not a good practice and should be avoided where possible. I think those changes should be reverted.

Comment thread games/NXDoom/src/doom/r_bsp.c
Comment thread games/NXDoom/src/doom/r_bsp.h
Comment thread games/NXDoom/src/doom/r_main.c
Comment thread games/NXDoom/src/doom/r_plane.c
Comment thread games/NXDoom/src/doom/r_plane.c
Comment thread games/NXDoom/src/d_iwad.c Outdated
Comment thread games/NXDoom/src/i_main.c Outdated
Comment thread games/NXDoom/src/i_video.c Outdated
Comment thread games/NXDoom/src/m_config.c Outdated
Comment thread games/NXDoom/Makefile Outdated
@aviralgarg05

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Thanks for the thorough review @linguini1 going through each point:

PR description: You're right, that was sloppy, I squashed the commits down but didn't re-read the description afterward, so it still had a line referring to multiple commits that no longer existed. Rewriting it now

Assisted-by field: Didn't know this was now expected, will add it going forward, including updating this PR's commit message.

Testing section: Fair — I have this on real hardware (ESP32-S3 board, RGB565 framebuffer) but didn't capture it for the PR. I'll get a screen recording of it running plus the crash logs from before the fixes and attach both.

malloc vs static arrays: The reason was DRAM budget, these buffers (visplanes/openings/drawsegs/vissprites) are sized generously above vanilla DOOM's limits, and as static arrays they were eating into internal SRAM budget once this actually gets linked into a full firmware image alongside everything else. Heap allocation moves them onto this target's PSRAM-backed heap instead.

But you're right that malloc-by-default isn't great practice, I'll put it behind a Kconfig option instead, so boards that don't need it keep static allocation as the default, and boards that are DRAM-constrained can opt in.

Will push an update addressing all of this plus the inline comments one by one

@linguini1

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But you're right that malloc-by-default isn't great practice, I'll put it behind a Kconfig option instead, so boards that don't need it keep static allocation as the default, and boards that are DRAM-constrained can opt in.

Can we resolve this with FAR designators?

@aviralgarg05

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Can we resolve this with FAR designators?

FAR is defined as empty on this target (Xtensa/flat 32-bit memory model). It only expands to something real on segmented 8/16-bit architectures like 8051 (__xdata) or old x86 memory models (far/_Far), where it's about pointer segment qualification, not memory placement.

The actual problem here is static/BSS footprint at link time — a large static array is always-resident regardless of what pointer qualifier you put on it, FAR included. That's a different axis from what FAR addresses, so it won't help with the DRAM budget concern. The Kconfig-gated heap allocation is still the mechanism that actually moves the buffer's footprint onto the PSRAM-backed heap instead of internal SRAM.

@aviralgarg05
aviralgarg05 force-pushed the gsoc/nxdoom-bringup-fixes-pr7 branch from 6fe6008 to 9dd0915 Compare July 17, 2026 19:48
@aviralgarg05
aviralgarg05 force-pushed the gsoc/nxdoom-bringup-fixes-pr7 branch from 9dd0915 to 1fbe5cc Compare July 24, 2026 10:01
@aviralgarg05 aviralgarg05 changed the title games/NXDoom: RGB565 support, loadable-module conversion, and crash fixes games/NXDoom: Add RGB565, module support, and crash fixes. Jul 24, 2026
@aviralgarg05

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Thanks for the detailed review. I went back through the PR and addressed the
main points:

  • the description is now focused on the NXDoom changes;
  • every rewritten commit has the required sign-off and Assisted-by trailer;
  • renderer buffers remain static by default, with heap allocation behind the
    explicit Kconfig option;
  • the Testing section includes a real RGB565 target photograph, startup and
    clean SIGTERM-close output, and the malformed-configuration result; and
  • I removed the unsupported argv-sentinel change and corrected my earlier
    root-cause claim in that thread.

The original exception log was not retained, and the Testing section now says
that plainly. I have replied to each remaining inline point and resolved the
threads after checking the updated diff and evidence.

@aviralgarg05
aviralgarg05 force-pushed the gsoc/nxdoom-bringup-fixes-pr7 branch from 1fbe5cc to 0899b14 Compare August 6, 2026 16:35
@aviralgarg05
aviralgarg05 marked this pull request as ready for review August 6, 2026 16:37
@linguini1

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Testing logs do not match what real output would look like. How come?

@aviralgarg05

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Testing logs do not match what real output would look like. How come?

Sorry, that wasn't a verbatim capture. I had trimmed the startup lines and mixed the build output into the same block as the serial log, which was a bad call. I've replaced it with the raw capture from the board.

Comment thread games/NXDoom/src/doom/d_main.c Outdated
Comment thread games/NXDoom/src/doom/r_main.c
Comment thread games/NXDoom/src/d_iwad.c Outdated
Comment thread games/NXDoom/src/i_main.c Outdated
Comment thread games/NXDoom/src/i_system.c Outdated
Comment thread games/NXDoom/src/doom/r_plane.c Outdated
Comment thread games/NXDoom/src/doom/r_plane.c Outdated
Comment thread games/NXDoom/src/doom/r_plane.c Outdated
Comment thread games/NXDoom/src/doom/r_draw.c
Comment thread games/NXDoom/src/doom/r_plane.c Outdated
@linguini1

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Sorry, that wasn't a verbatim capture.

In the future, please always provide the exact output. That is what is meant by testing logs :)

Also, when using AI to generate code, please review its comments and shorten them. This patch is full of very long comments that make reference to other applications and testing that you performed, which is not necessary information for a developer to read and understand the logic.

@aviralgarg05
aviralgarg05 force-pushed the gsoc/nxdoom-bringup-fixes-pr7 branch from 729c326 to 3a12ffa Compare August 8, 2026 10:03
@aviralgarg05

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@linguini1
All the comment cleanups are done and pushed: NuttX function blocks, nxstore/nxpkg references gone everywhere, syslog swapped for printf, and the allocation failure path now goes through r_shutdown_planes() which checks each pointer.

Four things I've left as they are, since I think changing them would reintroduce bugs:

parse_int_parameter — upstream returns param without checking sscanf, so a value that doesn't parse returns an uninitialised stack variable straight into the config. That's what caused the divide-by-zero this PR fixes: a screenblocks line with no value set the view size to garbage. Returning success and writing through a pointer is the smallest way to leave the compiled default alone. Happy to reshape the signature if you'd prefer it done differently.

viewheight in r_draw.c — r_init_buffer() only fills ylookup[] for [0, height), and r_main.c passes viewheight as that height, so indexing at SCREENHEIGHT reads an entry that was never set. viewheight is set in r_execute_set_view_size() before any drawing. The old check also used > rather than >=, so it let ds_y == SCREENHEIGHT through.

Discarded characters — the line is longer than the buffer, so it can't be a valid setting; that loop drops the rest rather than parsing a truncated one.

Empty check — reachable because the strip loop above removes non-printable characters, so a value that was only a tab or a stray \r ends up empty. Added comments for both.

@aviralgarg05
aviralgarg05 force-pushed the gsoc/nxdoom-bringup-fixes-pr7 branch 2 times, most recently from b555c0d to 8951e2a Compare August 8, 2026 10:09
@linguini1

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Once again, stop replying to my review comments with AI.

@aviralgarg05
aviralgarg05 force-pushed the gsoc/nxdoom-bringup-fixes-pr7 branch from ccf98cc to 30862e1 Compare August 15, 2026 10:02
@xiaoxiang781216

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@aviralgarg05 please reorg your patch to squash the temp change into the original patch

@aviralgarg05
aviralgarg05 force-pushed the gsoc/nxdoom-bringup-fixes-pr7 branch from 84979d3 to 7abe4bf Compare August 16, 2026 12:16
Add RGB565 framebuffer output and module builds. Harden configuration parsing and renderer bounds, support supervised SIGTERM shutdown, and notify framebuffer drivers after drawing.

Signed-off-by: aviralgarg05 <gargaviral99@gmail.com>
@aviralgarg05
aviralgarg05 force-pushed the gsoc/nxdoom-bringup-fixes-pr7 branch from 7abe4bf to 12f8b1e Compare August 16, 2026 15:33
sector_t *frontsector;
sector_t *backsector;

#ifdef CONFIG_GAMES_NXDOOM_HEAP_BUFFERS

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why not always use heap and remove CONFIG_GAMES_NXDOOM_HEAP_BUFFERS

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Is it not beneficial to use static buffers on some devices?

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i felt static buffers are still useful on some targets, so i kept both options

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if so, why do we need add the code to allocate from heap

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Some devices also lack static storage, I think Aviral ran into this issue on his board.

@xiaoxiang781216 xiaoxiang781216 Aug 18, 2026

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but, there is no difference to define global variable or allocate from heap from the view of total memory consumption.

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But some targets are able to allocate more statically that they can't on heap, and vice versa

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so, what's problem to keep it as global variable. Before @aviralgarg05 could explain the real case, I prefer don't add the ugly code.

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It is still a global variable, isn't it? Just the allocation is different

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