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bugfix: Non-vanilla Scud Launcher variants now correctly show their salvage upgrades during their rubble state - #179

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TheSuperHackers:mainfrom
Stubbjax:fix-scud-launcher-rubble-state
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TheSuperHackers:mainfrom
Stubbjax:fix-scud-launcher-rubble-state

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@Stubbjax Stubbjax commented Sep 6, 2026

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This change fixes an issue where non-vanilla Scud Launcher variants did not show their salvage upgrade visuals during their rubble state. In 1.04, only the vanilla GLA Scud Launcher shows its salvage upgrades during its rubble state.

Below is 1.04 footage from before this change. Note that the salvage upgrade disappears from the top Scud Launcher (Demo_GLAVehicleScudLauncher) upon destruction:

SCUD_LAUNCHER_RUBBLE_COMP.mp4

@Stubbjax Stubbjax self-assigned this Sep 6, 2026
@Stubbjax Stubbjax added Bug Something isn't working GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour labels Sep 6, 2026
gamezerve added a commit to gamezerve/Reborn-Omega that referenced this pull request Sep 12, 2026
Add rubble aliases for the first and second salvage upgrade condition states.

Preserve the visible salvage upgrades after upgraded SCUD Launcher variants are destroyed.

Apply the fix to the Demolition, Stealth, Toxin and campaign SCUD Launcher variants.

Source: TheSuperHackers/GeneralsGamePatch2#179
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Bug Something isn't working GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour

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