build(cmake): Fetch DX9 SDK via FetchContent instead of hardcoded path - #3
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bobtista wants to merge 1 commit into
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build(cmake): Fetch DX9 SDK via FetchContent instead of hardcoded path#3bobtista wants to merge 1 commit into
bobtista wants to merge 1 commit into
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Replace the hardcoded "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)" dependency with CMake FetchContent using stephanmeesters/min-dx9-sdk. This allows the project to build out of the box without requiring a manual SDK installation. Also adds a d3d8lib alias target so that GUIEdit and WorldBuilder (which still reference d3d8lib) link correctly through the DX9 SDK.
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Summary
C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)dependency incmake/dx9.cmakewith CMakeFetchContentusing stephanmeesters/min-dx9-sdk, a minimal DX9 SDK repo (294 KB) containing headers and x86 libsd3d8libalias target so GUIEdit and WorldBuilder (which still referenced3d8lib) link correctly through the DX9 SDKif(NOT TARGET ...)to avoid conflicts with MinGW buildsThis follows the same
FetchContentpattern that upstream TheSuperHackers uses for the DX8 SDK viamin-dx8-sdk.Test plan
d3d8lib)