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8 changes: 7 additions & 1 deletion src/Modules/CalcDefence.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2330,7 +2330,13 @@ function calcs.buildDefenceEstimations(env, actor)
--armour/PDR calculations
local armourReduct = 0
local impaleArmourReduct = 0
local percentOfArmourApplies = (not modDB:Flag(nil, "ArmourDoesNotApplyTo"..damageType.."DamageTaken") and modDB:Sum("BASE", nil, "ArmourAppliesTo"..damageType.."DamageTaken") or 0)
local percentOfArmourApplies = 0.0
if not modDB:Flag(nil, "ArmourDoesNotApplyTo" .. damageType .. "DamageTaken") then
percentOfArmourApplies = (modDB:Sum("BASE", nil, "ArmourAppliesTo" .. damageType .. "DamageTaken") or 0)
end
if not modDB:Flag(nil, "ArmourDoesNotApplyToElementalDamageTaken") and (damageType == "Fire" or damageType == "Cold" or damageType == "Lightning") then
percentOfArmourApplies = percentOfArmourApplies + (modDB:Sum("BASE", nil, "ArmourAppliesToElementalDamageTaken") or 0)
end
local effectiveAppliedArmour = (output.Armour * percentOfArmourApplies / 100) * (1 + output.ArmourDefense)
local effectiveArmourFromArmour = effectiveAppliedArmour;
local effectiveArmourFromOther = { }
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