add mod-list snapshot telemetry (LAZ-701) - #23924
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Collect a per-game mod-list snapshot on the client and POST it to the Nexus v3 ingest endpoint, authenticated the same way as the generated v3 client (OAuth bearer, else api key). The payload carries user_id, the app instance id, numeric game_id, vortex_version, and one entry per installed mod (source, mod_id, file_id, version, enabled) across all sources - mod_id and file_id are null for non-Nexus mods. Gated on analytics consent and login. Emitted on game launch (StarterInfo) and after a deploy (mod_management). The v3 ingest path is provisional; the backend endpoint is still pending. Once that's done, we need to update the V3 client. part of LAZ-701
Emit a per-game mod-list snapshot to the internal v3 telemetry ingest endpoint (POST /v3/telemetry/mod-lists) on game launch and on deploy, gated on analytics consent and being logged in. The snapshot is a flat payload: instance_id, game_id, captured_at, vortex_version, and one entry per installed mod (source, mod_id, file_id, version, enabled). mod_id/file_id are Nexus UIDs, null for non-Nexus mods. The server reads the account id from the auth token, so no user_id is sent. Request types are generated from a vendored internal OpenAPI fragment (nexus-api-v3/schema/internal/telemetry.yaml) via a second codegen output, so the payload is checked against the endpoint schema at build time. A typed internal v3 client (createNexusV3InternalClient / submitModLists) carries the request and shares auth and transport with the public client. closes LAZ-701
erri120
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Aug 11, 2026
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This isn't exposed on the normal openapi.yaml file?
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Nope, backend decided to keep it internal and share the spec fragment. More info here if interested.
insomnious
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Aug 12, 2026
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Checked end to end, my mod lists are showing up in Clickhouse
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Emit a per-game mod-list snapshot to the internal v3 telemetry ingest endpoint (POST /v3/telemetry/mod-lists) on game launch and on deploy, gated on analytics consent and being logged in.
The snapshot is a flat payload: instance_id, game_id, captured_at, vortex_version, and one entry per installed mod (source, mod_id, file_id, version, enabled). mod_id/file_id are Nexus UIDs, null for non-Nexus mods. The server reads the account id from the auth token, so no user_id is sent.
Request types are generated from a vendored internal OpenAPI fragment (nexus-api-v3/schema/internal/telemetry.yaml) via a second codegen output, so the payload is checked against the endpoint schema at build time. A typed internal v3 client (createNexusV3InternalClient / submitModLists) carries the request and shares auth and transport with the public client.
closes LAZ-701