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8 changes: 0 additions & 8 deletions Assets/UI/ScienceToolsWindow.uxml
Original file line number Diff line number Diff line change
Expand Up @@ -13,14 +13,6 @@
<ui:TextField picking-mode="Ignore" label="Science Points" value="..." name="add-points-field" style="width: 75%; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" />
<ui:Button text="Add" display-tooltip-when-elided="true" name="add-points" style="height: 35px; width: 20%;" />
</ui:VisualElement>
<ui:VisualElement name="capacity" class="field">
<ui:TextField picking-mode="Ignore" label="Points Capacity" value="..." name="set-capacity-field" style="width: 75%; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" />
<ui:Button text="Set" display-tooltip-when-elided="true" name="set-capacity" style="height: 35px; width: 20%;" />
</ui:VisualElement>
<ui:VisualElement name="allocated" class="field">
<ui:TextField picking-mode="Ignore" label="Allocated Points" value="..." name="set-allocated-field" style="width: 75%; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;" />
<ui:Button text="Set" display-tooltip-when-elided="true" name="set-allocated" style="height: 35px; width: 20%;" />
</ui:VisualElement>
<ui:VisualElement name="unlock" class="field">
<ui:DropdownField label="Tech Node" index="-1" choices="System.Collections.Generic.List`1[System.String]" name="available-nodes" style="width: 75%; margin-left: 0; margin-right: 0;" />
<ui:Button text="Unlock" display-tooltip-when-elided="true" name="unlock-node" style="height: 35px; width: 20%;" />
Expand Down
54 changes: 8 additions & 46 deletions Runtime/Controllers/ScienceToolsWindowController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,6 @@ public class ScienceToolsWindowController : BaseWindowController
private Toggle? _unlockAllParts;

private TextField? _addSciencePointsField;
private TextField? _setPointsCapacityField;
private TextField? _setAllocatedPointsField;

private DropdownField? _availableNodes;

Expand All @@ -39,14 +37,6 @@ private void OnEnable()
var addPoints = RootElement.Q<Button>("add-points");
addPoints.clicked += AddSciencePoints;

_setPointsCapacityField = RootElement.Q<TextField>("set-capacity-field");
var setCapacity = RootElement.Q<Button>("set-capacity");
setCapacity.clicked += SetPointsCapacity;

_setAllocatedPointsField = RootElement.Q<TextField>("set-allocated-field");
var setAllocated = RootElement.Q<Button>("set-allocated");
setAllocated.clicked += SetAllocatedPoints;

_availableNodes = RootElement.Q<DropdownField>("available-nodes");
var unlockNode = RootElement.Q<Button>("unlock-node");
unlockNode.clicked += UpdateUnlockedTechNodes;
Expand Down Expand Up @@ -82,26 +72,7 @@ private void AddSciencePoints()
{
if (int.TryParse(_addSciencePointsField?.text, out var result))
{
var additionalSciencePoints = Game.SessionManager.GetMyAgencyAdditionalSciencePoints() + result;
Game.SessionManager.UpdateMyAgencyAdditionalSciencePoints(additionalSciencePoints);
UpdateScienceMetadata();
}
}

private void SetPointsCapacity()
{
if (int.TryParse(_setPointsCapacityField?.text, out var result))
{
Game.SessionManager.UpdateMyAgencySciencePointCapacity(result);
UpdateScienceMetadata();
}
}

private void SetAllocatedPoints()
{
if (int.TryParse(_setAllocatedPointsField?.text, out var result))
{
Game.SessionManager.SetMyPlayerAllocatedSciencePoints(result);
Game.SessionManager.AddMyAgencyAvailableSciencePoints(result);
UpdateScienceMetadata();
}
}
Expand All @@ -112,14 +83,7 @@ private void UpdateScienceMetadata()

_agencyName!.text = "Agency Name: <b>" + sessionManager.GetMyAgencyName() + "</b>";

sessionManager.TryGetDifficultyOptionState<float>("StartingScience", out var startingScience);
var capacity = (float)sessionManager.GetMyAgencySciencePointCapacity();
var allocated = (float)sessionManager.GetMyPlayerAllocatedSciencePoints();
var additional = (float)sessionManager.GetMyAgencyAdditionalSciencePoints();
var total = capacity + startingScience + additional;

var text = "Available: <b>" + (total - allocated) + "</b> - Used: <b>" + allocated +
"</b> - Total: <b>" + total + "</b>";
var text = "Available: <b>" + sessionManager.GetMyAgencyAvailableSciencePoints() + "</b>";
_scienceState!.text = text;
}

Expand All @@ -128,11 +92,11 @@ private void UpdateTechNodeDropdown()
if (_availableNodes == null) return;

List<string> list = new();
if (Game.CampaignPlayerManager.TryGetMyCampaignPlayerEntry(out var campaignPlayerEntryOut))
if (Game.AgencyManager.TryGetMyAgencyEntry(out var agencyEntry))
{
foreach (var value in Game.ScienceManager.TechNodeDataStore.AvailableData.Values)
{
if (campaignPlayerEntryOut.UnlockedTechNodes.Contains(value.ID))
if (agencyEntry.UnlockedTechNodes.Contains(value.ID))
continue;

var allRequiredUnlocked = true;
Expand Down Expand Up @@ -161,11 +125,9 @@ private void UpdateUnlockedTechNodes()
if (_availableNodes?.choices.Count <= 0) return;

var node = _availableNodes!.value;
if (!string.IsNullOrWhiteSpace(node) &&
Game.CampaignPlayerManager.TryGetMyCampaignPlayerEntry(out var player))
if (!string.IsNullOrWhiteSpace(node))
{
player.AddUnlockedTechNodeToPlayer(node.Replace("<b>", "").Replace("</b>", ""));
Game.ScienceManager.UpdateAllocatedSciencePoints();
Game.ScienceManager.UnlockTechNode(node.Replace("<b>", "").Replace("</b>", ""));
}

UpdateTechNodeDropdown();
Expand All @@ -186,9 +148,9 @@ private void UpdateLoadedTechNodesView()
private void UpdateUnlockedTechNodesView()
{
_unlockedNodes!.Clear();
if (!Game.CampaignPlayerManager.TryGetMyCampaignPlayerEntry(out var campaignPlayerEntry)) return;
if (!Game.AgencyManager.TryGetMyAgencyEntry(out var agencyEntry)) return;

foreach (var unlockedTechNode in campaignPlayerEntry.UnlockedTechNodes)
foreach (var unlockedTechNode in agencyEntry.UnlockedTechNodes)
{
var label = new Label { text = unlockedTechNode };
_unlockedNodes!.Add(label);
Expand Down