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2 changes: 1 addition & 1 deletion automated_updates_data.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "d52d42d3b4dd16f7cd57727fdd80f721fc0f6f80",
"last_automated_updates_commit": "4bb652f5e1519e3e860bc965a089b756b45c699f",
"last_improved_things": [
{
"date": "2026-02-16",
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6 changes: 6 additions & 0 deletions docs/gdevelop5/interface/events-editor/index.md
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Expand Up @@ -115,6 +115,12 @@ By clicking the Delete selected events button, selected events will be removed f

![](/gdevelop5/interface/events-editor/pasted/20230313-183632.png)

## Selecting multiple events

You can select multiple events by holding **Ctrl** (or **Cmd** on macOS) while clicking on each event. Clicking again on an already-selected event removes it from the selection.

Use **Ctrl+A** (or **Cmd+A**) to select all events in the current sheet, and **Ctrl+Shift+A** to deselect everything. Pressing **Esc** also clears the current selection.

## Undo/Redo changes
Any change can be undone or redone with these buttons toolbar buttons. (or by using keyboard shortcuts ctrl+ Z/Y)

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Expand Up @@ -62,6 +62,12 @@ The grey rectangle on the scene is the custom object default size. Your can chan

![](./object-scene-properties.png)

## Layers and cameras inside a custom object

A custom object can use its own [layers](/gdevelop5/interface/scene-editor/layers-and-cameras) and you can move, rotate or zoom their cameras with the usual camera actions from inside the custom object events. The camera origin is the center of the custom object bounds, so changing the camera position moves the content shown by the custom object relative to that center.

This is useful, for example, to scroll the inside of a custom object (a minimap, a scrollable panel, a parallax background, etc.) independently of the scene camera.

## Custom object variants: create various styles or configurations

**Variants** allow you to create different visual styles or configurations of the same custom object. Each variant can have its own child object configurations (like different images, fonts, or colors) and initial instance placements, while sharing the same events and logic.
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