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Working from home
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FredoCubap/README.md

🧭 Who I am

Developer based in Cuba, working remotely and mostly in English. I started in game development and Unity tooling, and I'm now moving that same discipline into product software.

⚙️ How I work

  • Product before features. If it contradicts the purpose, it doesn't ship.
  • Write down what it is not. Explicit non-goals keep projects from drifting.
  • Design the failure. Know when the tool should shut up.
  • Local by default. Your data stays on your machine.

🔨 What I build

  • Local-first software: offline apps, data on-device
  • Backend & data: Python services, Postgres, migrations
  • Developer tooling: scaffolding, editor extensions
  • Game tools: Unity 3D, C#, Blender

Stack

Backend & application: Python · FastAPI · SQLAlchemy · Alembic · Postgres · Docker

Frontend: React · Vite · TypeScript · Tailwind CSS

Game development: Unity 3D · C# · Blender · Unity Editor Extensions

Infrastructure & tooling: Docker · Linux · Git · GitHub Actions · VS Code

Currently

  • Moving my application work onto Python and FastAPI, built on a personal hub of reusable project templates.
  • Standardizing Postgres + Docker as the default data layer instead of ad-hoc setups per project.
  • Looking for remote roles in software engineering or developer tooling.
🎮 More on game development

Unity is where I started, and I keep coming back to it. I care about editor tools that stay out of the way: editor-only code, no runtime cost, and a build that stays clean. I'm happy to talk about that work in more detail.

Languages

🗣️ Spanish (native) · English (professional working proficiency) · French (intermediate)


Open to remote opportunities and collaborations.

Email GitHub YouTube

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  1. Cubas-Games-Tools Cubas-Games-Tools Public

    Unity Editor Tools Suite for Game Developers

    C#

  2. ahora ahora Public

    Tu agenda no debería esperar a que la abras. Esta te habla: "esto ahora", "en 20 minutos, esto".

    TypeScript 1 1