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Exploring Vulkan
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Exploring Vulkan

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@raysan5

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EmilDimov93/README.md
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Hi, I'm an engine developer interested in real-time rendering and low-level systems

Projects

C++ Vulkan

3D engine for realistic vehicle simulations

  • Vulkan rendering: lighting, dynamic shadows, multi-threaded model loading, post-effects, UI

  • Vehicle physics: engine, drivetrain and gearbox

  • Spatial, layered engine audio


C++ Ray-Tracing

CPU rendering engine pairing a real-time scene editor with an offline ray-tracer

  • Ray-tracer: sun and point lights, shadows, reflections, refractions, alpha blending, textures, smooth shading, BVH, multi-threaded

  • Editor: software rasterizer (solid or wireframe), live window, gizmo for model manipulation

  • CLM: custom math library


C raylib RapidEngine stars

2D game engine with a custom node-based scripting language called CoreGraph

  • Interpreter for CoreGraph

  • Custom UI

  • Hitbox editor, text editor and project manager


Pinned Loading

  1. Verge-Engine Verge-Engine Public

    A Vulkan-based C++ engine for realistic vehicle simulations

    C++ 5

  2. Cull-Engine Cull-Engine Public

    A CPU rendering engine pairing a real-time scene editor with a multi-threaded offline ray tracer

    C++ 1

  3. Rapid-Engine Rapid-Engine Public

    Rapid Engine is a game engine featuring a visual node-based scripting language called CoreGraph. Written in C with the Raylib library

    C 314 14