Hi, I'm an engine developer interested in real-time rendering and low-level systems
3D engine for realistic vehicle simulations
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Vulkan rendering: lighting, dynamic shadows, multi-threaded model loading, post-effects, UI
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Vehicle physics: engine, drivetrain and gearbox
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Spatial, layered engine audio
CPU rendering engine pairing a real-time scene editor with an offline ray-tracer
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Ray-tracer: sun and point lights, shadows, reflections, refractions, alpha blending, textures, smooth shading, BVH, multi-threaded
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Editor: software rasterizer (solid or wireframe), live window, gizmo for model manipulation
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CLM: custom math library
2D game engine with a custom node-based scripting language called CoreGraph
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Interpreter for CoreGraph
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Custom UI
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Hitbox editor, text editor and project manager





