Z2mario#420
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jroweboy wants to merge 78 commits into
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Also prevent fire and jump at the same time
Setting the queue to 1 will stop the current sfx, and i was skipping that sfx accidentally
It didn't properly mute itself before
if you died while throwing a hammer it could keep you from bouncing off enemies
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I'm not even going to try to review this monster. Just going to merge it into 5.2 and we can test it there. |
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For testing, I'll publish it to z2r.app at some point, and then we can ask for anyone interested in testing before we merge it.