Use same range calculations on both platforms - #318
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Refactor getReach method to use blockInteractionRange. Is it intentional that you are subtracting 0.5 when not in creative? The attribute value already has a different value if you're in creative.
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This changes it so that the same code is used on both platforms, allowing this class to potentially be moved into the main code.
Is it intentional that you are checking for if the player is in creative mode, when the attribute already changes value if they are?