fix: deduplicate CodeDom assembly references - #1300
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📝 WalkthroughWalkthroughChangesCodeDom assembly filtering
Estimated code review effort: 3 (Moderate) | ~20 minutes Possibly related PRs
Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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kpkhxlgy0
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July 29, 2026 19:45
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Description
Fix CodeDom dynamic compilation failures when Unity has multiple loaded assemblies with the same simple name. The observed failure involved
System.Security2.0.0.0 and 4.0.0.0: excludingSystem.Securityentirely avoided the duplicate-reference error but made types defined only in that assembly unavailable.Type of Change
Changes Made
System.Securityinstead of removing it from CodeDom references.Compatibility / Package Source
#beta,#main, tag, branch, orfile:): local file checkout based onCoplayDev/unity-mcp#betaatfc70dda7Packages/packages-lock.json(if using a Git package URL): not applicable (file:checkout)Testing/Screenshots/Recordings
cd Server && uv run pytest tests/ -v)Validation in the active Unity 2022.3 project:
ExecuteCodeorerror CSConsole entries.System.Security, Version=4.0.0.0from simultaneous 2.0.0.0 and 4.0.0.0 inputs.System.Security.Cryptography.ProtectedDatafromSystem.Security, Version=4.0.0.0.System.Security.dllwithnetstandardpresent and selected referenced version 1.0.0.0 over unreferenced version 2.0.0.0.Documentation Updates
tools/UPDATE_DOCS_PROMPT.md(recommended)No tool or resource surface changed.
Related Issues
None.
Additional Notes
The two Unity EditMode regression tests were added to
ExecuteCodeTests.cs, but the standaloneUnityMCPTestsproject was not opened or run locally. The active host project was used for package compilation and equivalent runtime checks.Summary by CodeRabbit
Bug Fixes
Tests