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ModelBlockRenderer was created with cull=false, which made exports larger, renders more expensive, and showed flickering specks in between blocks
The entity block sheets add directional lighting on top of the shading already baked into block models, which made block sides too dark in scenes and block images. Use the moving-block render types instead, like GuideME was doing up to 1.21.4.
GuidebookLevel asked NeoForge's ModelDataManager, which is empty for blocks placed from structures. Blocks that need model data (e.g., ME Drive's cells) rendered without it, causing those models to be missing in the scene
The block atlas uses linear filtering only when shrinking textures. The exporter looked at that filter, so the web viewer was blurring all block textures when zoomed in.
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Here's a screenshot of that symptom:
Here's a comparison from the live guide:
Comparison:
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Fixes for rendering of 3D scenes and block images, found while fixing the web guide for AE2 @ 26.1.2
(More reasoning & explanation is in each commit message)
cull=true. Resolves issues with white sparkles between blocks in 3D scenes.GuidebookLevelask block entities for their model data instead of usingModelDataManager, which is missing data for some BEs when they're placed from a structure. One symptom: ME Drives will have floating cell LEDs but missing cellsChange order to fix 26.1 AE2 guide display
entity_cutout_cullentity_translucent_cull