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psnet2 always opens UDP socket #526

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@asarium

psnet_init is always called at startup which opens a UDP socket. Apart from consuming resources this also causes a firewall dialog to appear on Windows even when only playing in single-player.

Could the psnet_init call be delayed until it is actually needed e.g. when starting a multi-player session?

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cleanupA modification or rewrite of code to make it more understandable or easier to maintain.multiA feature or issue related to the multiplayer code.

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