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Copy file name to clipboardExpand all lines: Config/MoreSkills.Config.cs
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@@ -73,12 +73,35 @@ public void Awake()
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MoreSkills_Config.BaseSwimSpeed=base.Config.Bind<float>("MoreSkills: Swim","Base Swim Speed",2f,"Change the base Swim Speed (Valheim Defailt is 2)");
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MoreSkills_Config.BaseMaxSwimSpeed=base.Config.Bind<float>("MoreSkills: Swim","Base Max Swim Speed",4f,"Change the base Max Swim Speed at level 100. (Valheim Default is 2)");
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//Pickaxe.Mod
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MoreSkills_Config.EnablePickaxeDropMod=base.Config.Bind<bool>("MoreSkills: Pickaxe","Enable Pickaxe Drop Mod",true,"Enables or disables the Pickaxe Drops Modification");
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MoreSkills_Config.EnablePickaxeChanceMod=base.Config.Bind<bool>("MoreSkills: Pickaxe","Enable Pickaxe MudPile Chance Mod",true,"DROP MOD NEEDS TO BE TRUE. Enables or disables the Pickaxe Chances Modification");
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MoreSkills_Config.PickaxeMultiplier=base.Config.Bind<int>("MoreSkills: Pickaxe","Multiplier based on level Pickaxe",1,"The based on level multipliers is on the max level. At level 100 you got x10 times the amount of min and max than vanilla. This multiplier changes that number.");
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//Inject.Strength
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SkillInjector.RegisterNewSkill(700,"Strength","Able to carry more and with higher numbers",1f,SkillIcons.Load_StrengthIcon(),Skills.SkillType.Unarmed);
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SkillInjector.RegisterNewSkill(701,"Vitality","Endure and gain resistance as you recieve damage",1f,SkillIcons.Load_VitalityIcon(),Skills.SkillType.Unarmed);
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SkillInjector.RegisterNewSkill(702,"Sailing","You become a true viking with a great control of the boat in your adventures through seas",1f,SkillIcons.Load_SailingIcon(),Skills.SkillType.Unarmed);
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SkillInjector.RegisterNewSkill(703,"Crafting","You get better at this thing of crafting. You can probably even become more efficient...",1f,SkillIcons.Load_CraftingIcon(),Skills.SkillType.Unarmed);
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//AllRocks.PickaxeMod
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//Rock
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MoreSkills_Config.BaseMinRock=base.Config.Bind<int>("MoreSkills: zRocks","Min Drop of Rocks",3);
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MoreSkills_Config.BaseMaxRock=base.Config.Bind<int>("MoreSkills: zRocks","Max Drop of Rocks",6);
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//Big Rock
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MoreSkills_Config.BaseMinBigRock=base.Config.Bind<int>("MoreSkills: zBigRocks","Min Drop of Big Rocks",4);
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MoreSkills_Config.BaseMaxBigRock=base.Config.Bind<int>("MoreSkills: zBigRocks","Max Drop of Big Rocks",8);
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//Copper Vein
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MoreSkills_Config.BaseMinCopperVein=base.Config.Bind<int>("MoreSkills: zCopperVein","Min Drop of Copper Veins",2);
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MoreSkills_Config.BaseMaxCopperVein=base.Config.Bind<int>("MoreSkills: zCopperVein","Max Drop of Copper Veins",4);
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//Mudpile (Iron)
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MoreSkills_Config.BaseMinMudPile=base.Config.Bind<int>("MoreSkills: zMudPile","Min Drop of Mud Piles (Iron)",1);
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MoreSkills_Config.BaseMaxMudPile=base.Config.Bind<int>("MoreSkills: zMudPile","Max Drop of Mud Piles (Iron)",1);
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MoreSkills_Config.BaseChanceMudPile=base.Config.Bind<float>("Moreskills: zMudPile","Chance of Mud Piles (Iron)",0.3f);
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//Silver Vein
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MoreSkills_Config.BaseMinSilverVein=base.Config.Bind<int>("MoreSkills: zSilverVein","Min Drop of Silver Vein",2);
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MoreSkills_Config.BaseMaxSilverVein=base.Config.Bind<int>("MoreSkills: zSilverVein","Max Drop of Silver Vein",3);
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//--
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newHarmony("com.guiriguy.moreskills").PatchAll();
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@@ -123,8 +146,17 @@ public void Awake()
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else
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Debug.LogWarning("[MoreSkills]: Higher Difficulty Crafting Mod Enabled");
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}
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if(!MoreSkills_Config.EnablePickaxeDropMod.Value)
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Debug.LogWarning("[MoreSkills]: Pickaxe Drop Mod Disabled");
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else
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Debug.LogWarning("[MoreSkills]: Pickaxe Drop Mod Enabled");
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