What is your question?
I want to know whether the Firebase Unity SDK has any supported way to initialize FirebaseAuth.CurrentUser from an already-issued Firebase Auth session.
My intended flow is:
- My trusted backend uses Firebase Admin SDK to create a custom token.
- My backend calls the Identity Toolkit signInWithCustomToken endpoint.
- The backend receives the Firebase ID token, refresh token, and expiration.
- The backend returns that session information to the Unity client.
- I want FirebaseAuth in Unity to adopt that session so FirebaseAuth.CurrentUser is populated and Firebase services such as Firestore continue working normally.
I specifically want to avoid calling SignInWithCustomTokenAsync() from the Unity client, because the custom-token exchange and future Secure Token refreshes would be handled by my backend.
Is there currently any supported API in the Firebase Unity SDK to initialize/hydrate FirebaseAuth from:
- ID token
- refresh token
- expiration time
If not, is there another supported way to achieve this while keeping FirebaseAuth.CurrentUser and direct Firestore SDK access working normally?
Why I am asking for this?
The reason for this architecture is that I am investigating using VPC Service Controls to restrict direct client access to identitytoolkit.googleapis.com and securetoken.googleapis.com, while allowing only my trusted backend to access those endpoints. If that architecture is viable, I would need Unity Firebase Auth to adopt the ID token + refresh token returned by my backend without calling those Auth endpoints directly.
Firebase Unity SDK Version
13.9.0
Unity editor version
6000.4.0f1
Installation Method
.unitypackage
Problematic Firebase Component(s)
No response
Other Firebase Component(s) in use
No response
Additional SDKs you are using
No response
Targeted Platform(s)
Android, Apple Platforms
Unity editor platform
Mac
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
What is your question?
I want to know whether the Firebase Unity SDK has any supported way to initialize FirebaseAuth.CurrentUser from an already-issued Firebase Auth session.
My intended flow is:
I specifically want to avoid calling SignInWithCustomTokenAsync() from the Unity client, because the custom-token exchange and future Secure Token refreshes would be handled by my backend.
Is there currently any supported API in the Firebase Unity SDK to initialize/hydrate FirebaseAuth from:
If not, is there another supported way to achieve this while keeping FirebaseAuth.CurrentUser and direct Firestore SDK access working normally?
Why I am asking for this?
The reason for this architecture is that I am investigating using VPC Service Controls to restrict direct client access to identitytoolkit.googleapis.com and securetoken.googleapis.com, while allowing only my trusted backend to access those endpoints. If that architecture is viable, I would need Unity Firebase Auth to adopt the ID token + refresh token returned by my backend without calling those Auth endpoints directly.
Firebase Unity SDK Version
13.9.0
Unity editor version
6000.4.0f1
Installation Method
.unitypackage
Problematic Firebase Component(s)
No response
Other Firebase Component(s) in use
No response
Additional SDKs you are using
No response
Targeted Platform(s)
Android, Apple Platforms
Unity editor platform
Mac
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity