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Drawing within the first 8 rows of an off-screen texture produces a full system hang #31

@randomouscrap98

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@randomouscrap98

I can provide a simpler code example if necessary. I created a 1024x1024 off-screen render target, and any drawing commands within the first 8 rows causes a full system hang, requiring a hard reboot. It's currently happening in https://github.com/randomouscrap98/3ds_basicdraw/, particularly the "draw_centeredrect" function in https://github.com/randomouscrap98/3ds_basicdraw/blob/master/source/main.c, however I can create a simpler example if necessary, as it has been happening since the app did nothing at all. If you comment out the y < PAGE_EDGEBUF section, then start the app and try drawing near the top, you can (perhaps) discover the full system hang.

I'm not sure if the 1024x1024 size matters. Again, I can provide a super minimal code example if required.

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