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208 lines (193 loc) · 6.37 KB
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import { f32, offsets, struct } from "./typedef.ts";
export interface BoundingBox {
x: number;
y: number;
width: number;
height: number;
}
const BoundingBoxStruct = struct<BoundingBox>({
x: f32(),
y: f32(),
width: f32(),
height: f32(),
});
const BOUNDING_BOX = offsets(BoundingBoxStruct);
const WASM_PAGE_BYTES = 65536;
const TEXT_TRANSFER_BUFFER_BYTES = 1024 * 1024;
const CLAY_DEFAULT_MAX_ELEMENT_COUNT = 8192;
// Conservative fixed wire-format budget per element. This covers the largest
// non-text open/close element encoding we currently support; text, element id,
// and snapshot payload bytes live in TEXT_TRANSFER_BUFFER_BYTES.
const MAX_FIXED_ELEMENT_WIRE_BYTES = 116;
export interface Native {
memory: WebAssembly.Memory;
statePtr: number;
opsBuf: number;
/**
* Re-initialize renderer state for new dimensions in place
* (renderer-spec 7.7). Reuses this instance and memory; statePtr and
* opsBuf may change. Growing memory detaches prior buffer views.
*/
update(w: number, h: number): void;
reduce(
ct: number,
buf: number,
len: number,
mode: number,
row: number,
deltaTime: number,
): void;
output(ct: number): number;
length(ct: number): number;
setPointer(x: number, y: number, down: boolean): void;
getPointerOverIds(): string[];
getElementBounds(id: string): BoundingBox | undefined;
animating(ct: number): number;
errorCount(ct: number): number;
errorType(ct: number, index: number): number;
errorMessage(ct: number, index: number): string;
}
import { compiled } from "./wasm.ts";
export async function createTermNative(
w: number,
h: number,
): Promise<Native> {
let memory = new WebAssembly.Memory({ initial: 2 });
let exports: Record<string, CallableFunction> = {};
let instance = await WebAssembly.instantiate(compiled, {
env: { memory },
clay: {
measureTextFunction(
ret: number,
text: number,
_config: number,
_userData: number,
) {
exports.measure(ret, text);
},
queryScrollOffsetFunction(
ret: number,
_elementId: number,
_userData: number,
) {
let view = new DataView(memory.buffer);
view.setFloat32(ret, 0, true);
view.setFloat32(ret + 4, 0, true);
},
},
});
Object.assign(exports, instance.exports);
let ct = exports as unknown as {
__heap_base: WebAssembly.Global;
clayterm_size(w: number, h: number): number;
init(mem: number, w: number, h: number): number;
reduce(
ct: number,
buf: number,
len: number,
mode: number,
row: number,
deltaTime: number,
): void;
output(ct: number): number;
length(ct: number): number;
Clay_SetPointerState(vec: number, down: number): void;
pointer_over_count(): number;
pointer_over_id_string_length(index: number): number;
pointer_over_id_string_ptr(index: number): number;
get_element_bounds(name: number, len: number, out: number): number;
animating(ct: number): number;
error_count(ct: number): number;
error_type(ct: number, index: number): number;
error_message_length(ct: number, index: number): number;
error_message_ptr(ct: number, index: number): number;
};
// The transfer budget is intentionally fixed: text/id/snapshot payload bytes
// get 1MB, and fixed op overhead gets one max-sized element per Clay element.
// Do not grow this dynamically per render; improve the wire format instead.
let transferBytes = TEXT_TRANSFER_BUFFER_BYTES +
CLAY_DEFAULT_MAX_ELEMENT_COUNT * MAX_FIXED_ELEMENT_WIRE_BYTES;
let statePtr!: number;
let opsBuf = 0;
// Renderer state and the fixed transfer buffer share linear memory as
// [heap: state][opsBuf]; opsBuf moves when the state size changes. Memory is
// grown to fit but never reclaimed, so a downsize keeps the high-water mark
// (renderer-spec 7.7).
function layout(lw: number, lh: number): void {
let heap = ct.__heap_base.value as number;
let size = ct.clayterm_size(lw, lh);
let needed = heap + size + transferBytes;
let pages = Math.ceil(needed / WASM_PAGE_BYTES);
let current = memory.buffer.byteLength / WASM_PAGE_BYTES;
if (pages > current) {
memory.grow(pages - current);
}
statePtr = ct.init(heap, lw, lh);
opsBuf = (heap + size + 3) & ~3;
}
layout(w, h);
return {
memory,
get statePtr() {
return statePtr;
},
get opsBuf() {
return opsBuf;
},
update(uw: number, uh: number): void {
layout(uw, uh);
},
reduce: ct.reduce,
output: ct.output,
length: ct.length,
animating: ct.animating,
setPointer(x: number, y: number, down: boolean) {
let view = new DataView(memory.buffer);
view.setFloat32(opsBuf, x, true);
view.setFloat32(opsBuf + 4, y, true);
ct.Clay_SetPointerState(opsBuf, down ? 1 : 0);
},
getPointerOverIds(): string[] {
let decoder = new TextDecoder();
let count = ct.pointer_over_count();
let ids: string[] = [];
for (let i = 0; i < count; i++) {
let len = ct.pointer_over_id_string_length(i);
if (len === 0) continue;
let ptr = ct.pointer_over_id_string_ptr(i);
ids.push(decoder.decode(new Uint8Array(memory.buffer, ptr, len)));
}
return ids;
},
getElementBounds(id: string): BoundingBox | undefined {
let enc = new TextEncoder();
let bytes = enc.encode(id);
new Uint8Array(memory.buffer).set(bytes, opsBuf);
let out = opsBuf + 256;
let found = ct.get_element_bounds(opsBuf, bytes.length, out);
if (!found) {
return undefined;
}
let view = new DataView(memory.buffer);
return {
x: view.getFloat32(out + BOUNDING_BOX.x, true),
y: view.getFloat32(out + BOUNDING_BOX.y, true),
width: view.getFloat32(out + BOUNDING_BOX.width, true),
height: view.getFloat32(out + BOUNDING_BOX.height, true),
};
},
errorCount(ptr: number): number {
return ct.error_count(ptr);
},
errorType(ptr: number, index: number): number {
return ct.error_type(ptr, index);
},
errorMessage(ptr: number, index: number): string {
let len = ct.error_message_length(ptr, index);
if (len === 0) return "";
let p = ct.error_message_ptr(ptr, index);
let decoder = new TextDecoder();
return decoder.decode(new Uint8Array(memory.buffer, p, len));
},
};
}