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PhaserForge

Project docs: Ask DeepWiki

Design the scene. Compose the behavior. Tune it live.

PhaserForge is a gameplay behavior editor for Phaser built around one bet: the real slowdown is not movement code, collision code, or rendering code. It is orchestration.

The drag comes from timers, flags, ad-hoc state machines, event-order bugs, and one more special case buried in update(). PhaserForge pushes that glue into an ACE model: author Actions, gate them with Conditions, and trigger them from Events.

The claim is narrow on purpose. This is not “a better everything-editor.” It is a proof-of-concept that if orchestration becomes declarative, inspectable, and live-tunable, then a real kind of 10x game development becomes possible for gameplay-heavy teams.

Why It’s Different

ACE authoring Live tuning Declarative reuse
Build behavior as events + actions + conditions, not glue code. Change values while the game is running and feel the result immediately. Keep gameplay logic in YAML so it can be inspected, versioned, duplicated, and remixed.

Highlights

Design Orchestrate Ship
Multi-scene projects, base-scene-plus-waves, formations, text entities, scene graph editing, layout tools, and drag/drop asset workflows. Event blocks, loops, patterns, parallel actions, counters, collections, collisions, triggers, semantic input maps, and live preview. YAML round-trip, project library, online/offline workspace flows, cloud account support, GitHub connect, and GitHub Pages publishing.

Less glue. More game.

Start Here

Requirements

Node.js is required to install dependencies and run scripts via npm.

Commands

Command Description
npm install Install project dependencies
npm run dev Start the dev server (defaults to http://localhost:8080)
npm run dev:cloud Start the dev server + local API (Vite proxies /api/* to the API)
npm run build Create a production build in dist/
npm test Run unit tests (Vitest)
npm run test:stories Run Storybook-focused tests
npm run test:e2e Run Playwright end-to-end tests
npm run test:all Run unit + e2e tests
npm run docs:dev Start the docs site locally

For deeper setup, workflows, testing conventions, and cloud publishing details, use the docs and DeepWiki instead of treating this README as the full manual.

About log.js

npm run dev / npm run build run node log.js ... in the background, which sends a lightweight anonymous GET request (event + Phaser version + package name). If you’d rather not send this, use npm run dev-nolog / npm run build-nolog.

Contributors