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Is there any way to create an auto-expanding array of ports? #117

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@masonwheeler

If you've worked with node graphs in Unity or Unreal, you've probably seen nodes that can take an arbitrary number of inputs, set up so that whenever you connect the last input, it creates a new port. (For example, a Sum node that lets you sum up any number of values.)

Is it possible to do the same thing with NodeNetwork? If so, how do you set it up? (And if not, could it be added?)

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