I'd like to be able to include auto-translate when making macros that say, send to party chat because the tank forgot their stance and I would like to use auto-translate so I can include the action name, such as (Iron Will) (Please use it.).
I've tried looking through Dalamud's SeString documentation and unfortunately trying to add the "Iron Will" action auto-translate just gave me "Duty Action II".
Perhaps something like an enum that translates to a set of SeString bytes that evaluate to an auto-translate sentence? Something like Game.AutoTranslate[i] with an indexed table of valid auto-translate strings?
I'd like to be able to include auto-translate when making macros that say, send to party chat because the tank forgot their stance and I would like to use auto-translate so I can include the action name, such as
(Iron Will) (Please use it.).I've tried looking through Dalamud's SeString documentation and unfortunately trying to add the "Iron Will" action auto-translate just gave me "Duty Action II".
Perhaps something like an enum that translates to a set of SeString bytes that evaluate to an auto-translate sentence? Something like
Game.AutoTranslate[i]with an indexed table of valid auto-translate strings?