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Copy pathplayer.py
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65 lines (54 loc) · 1.79 KB
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import item as items
import random
# Confirm commit
class Player(object):
def __init__(self, name):
self.name = name
self.inventory = []
self.health = 20
def isAlive(self):
return self.health > 0
def addItem(self, item):
self.inventory.append(item)
def removeItem(self, name):
for i in range(len(self.inventory)):
item = self.inventory[i]
if item.name == name:
self.inventory.pop(i)
return
def use(self, name):
if self.hasItem(name):
for item in items.items:
if item.name == name:
self.health += item.healing
def hasItem(self, name):
for item in self.inventory:
if item.name == name:
return True
return False
def getItems(self):
items = []
for item in self.inventory:
items.append(item.name)
return items
def useWeapon(self, name):
for item in items.items:
if item.name == name:
item.uses += 1
return item.damage
def getUses(self, item):
for i in items.items:
if i.name == item:
return i.uses
def destroyItem(self):
itemToRemove = random.choice(self.inventory)
print("The enemy hit you and destroyed your {}!".format(itemToRemove.name))
if itemToRemove.name == "Flower Pot":
newItem = random.choice(items.items)
self.inventory.append(newItem)
print("You found {} in the Flower Pot!".format(newItem.name))
for i in range(len(self.inventory)):
item = self.inventory[i]
if item.name == itemToRemove.name:
self.inventory.pop(i)
return