diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/BaseHeightMap.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/BaseHeightMap.cpp index 3494f6b677b..b99ac6dd645 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/BaseHeightMap.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/BaseHeightMap.cpp @@ -58,7 +58,6 @@ #include #include #include -#include // Native DX9 core #include "Common/GlobalData.h" #include "Common/PerfTimer.h" #include "Common/Xfer.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/CameraShakeSystem.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/CameraShakeSystem.cpp index 4f228c00e74..4fcb635b147 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/CameraShakeSystem.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/CameraShakeSystem.cpp @@ -48,7 +48,6 @@ #include #include #include -#include // Native DX9 core #include "Common/GlobalData.h" #include "Common/PerfTimer.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp index c7528e04afc..217d4c72217 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/FlatHeightMap.cpp @@ -58,7 +58,6 @@ #include #include #include -#include // Native DX9 core #include "Common/GlobalData.h" #include "Common/PerfTimer.h" diff --git a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DView.cpp b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DView.cpp index ce059c0e9b8..6e6a92de77c 100644 --- a/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DView.cpp +++ b/Core/GameEngineDevice/Source/W3DDevice/GameClient/W3DView.cpp @@ -87,7 +87,6 @@ #include "W3DDevice/GameClient/W3DDisplay.h" #include "W3DDevice/GameClient/W3DScene.h" #include "W3DDevice/GameClient/W3DView.h" -#include "d3dx9math.h" #include "W3DDevice/GameClient/W3DShaderManager.h" #include "W3DDevice/GameClient/Module/W3DModelDraw.h" #include "W3DDevice/GameClient/W3DCustomScene.h" diff --git a/Core/Libraries/Source/WWVegas/WW3D2/textureloader.cpp b/Core/Libraries/Source/WWVegas/WW3D2/textureloader.cpp index 5007182e254..145bc5bafe7 100644 --- a/Core/Libraries/Source/WWVegas/WW3D2/textureloader.cpp +++ b/Core/Libraries/Source/WWVegas/WW3D2/textureloader.cpp @@ -54,7 +54,6 @@ #include "dx8caps.h" #include "missingtexture.h" #include "TARGA.h" -#include // Native DX9 textures #include "wwmemlog.h" #include "formconv.h" #include "texturethumbnail.h" diff --git a/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp b/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp index 40611cd444a..c6c80807503 100644 --- a/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp +++ b/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp @@ -48,7 +48,6 @@ #include "WW3D2/dx8renderer.h" #include "Lib/BaseType.h" #include "W3DDevice/GameClient/HeightMap.h" -#include "d3dx9math.h" #include "Common/GlobalData.h" #include "W3DDevice/GameClient/W3DProjectedShadow.h" #include "WW3D2/statistics.h" diff --git a/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp b/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp index 4357c2a4867..54171602365 100644 --- a/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp +++ b/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp @@ -45,7 +45,6 @@ #include "WW3D2/meshmdl.h" #include "Lib/BaseType.h" #include "W3DDevice/GameClient/HeightMap.h" -#include "d3dx9math.h" #include "Common/GlobalData.h" #include "W3DDevice/GameClient/W3DVolumetricShadow.h" #include "W3DDevice/GameClient/W3DProjectedShadow.h" diff --git a/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DWebBrowser.cpp b/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DWebBrowser.cpp index 5216ec031b6..2ed269e2224 100644 --- a/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DWebBrowser.cpp +++ b/Generals/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DWebBrowser.cpp @@ -35,7 +35,6 @@ #include "GameClient/Image.h" #include "GameClient/GameWindow.h" #include "vector2i.h" -#include #include "WW3D2/dx8wrapper.h" #include "WW3D2/dx8webbrowser.h" diff --git a/Generals/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp b/Generals/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp index 3cc59e313fd..4f0f4cb7cf4 100644 --- a/Generals/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp +++ b/Generals/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp @@ -113,7 +113,6 @@ #include "w3dexclusionlist.h" #include #include -#include // Native DX9 extensions #include "wwprofile.h" #include "assetstatus.h" #include "ringobj.h" diff --git a/Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.cpp b/Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.cpp index e4d4ea935f0..0b62b9b25de 100644 --- a/Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.cpp +++ b/Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.cpp @@ -45,7 +45,6 @@ #include "dx8fvf.h" #include "dx8caps.h" #include "thread.h" -#include // Native DX9 extensions #define DEFAULT_VB_SIZE 5000 diff --git a/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp b/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp index 3b1cdec0db4..cb21678d23d 100644 --- a/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp +++ b/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp @@ -48,7 +48,6 @@ #include "WW3D2/dx8renderer.h" #include "Lib/BaseType.h" #include "W3DDevice/GameClient/HeightMap.h" -#include "d3dx9math.h" #include "Common/GlobalData.h" #include "W3DDevice/GameClient/W3DProjectedShadow.h" #include "WW3D2/statistics.h" diff --git a/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp b/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp index 2fd06ef1368..3e9ad88fc37 100644 --- a/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp +++ b/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/Shadow/W3DShadow.cpp @@ -45,7 +45,6 @@ #include "WW3D2/meshmdl.h" #include "Lib/BaseType.h" #include "W3DDevice/GameClient/HeightMap.h" -#include "d3dx9math.h" #include "Common/GlobalData.h" #include "W3DDevice/GameClient/W3DVolumetricShadow.h" #include "W3DDevice/GameClient/W3DProjectedShadow.h" diff --git a/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DWebBrowser.cpp b/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DWebBrowser.cpp index 85ce598a89b..15c49e4ce90 100644 --- a/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DWebBrowser.cpp +++ b/GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DWebBrowser.cpp @@ -35,7 +35,6 @@ #include "GameClient/Image.h" #include "GameClient/GameWindow.h" #include "vector2i.h" -#include // Native DX9 extensions #include "WW3D2/dx8wrapper.h" #include "WW3D2/dx8webbrowser.h" diff --git a/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp b/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp index 2b6d9a335a3..da3d3e46d2e 100644 --- a/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp +++ b/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/assetmgr.cpp @@ -114,7 +114,6 @@ #include "w3dexclusionlist.h" #include #include -#include // Native DX9 extensions #include "wwprofile.h" #include "assetstatus.h" #include "ringobj.h" diff --git a/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.cpp b/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.cpp index 0242a1671e3..5f260c2c1f9 100644 --- a/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.cpp +++ b/GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8vertexbuffer.cpp @@ -48,7 +48,6 @@ #include "dx8caps.h" #include "thread.h" #include "wwmemlog.h" -#include // Native DX9 extensions #define DEFAULT_VB_SIZE 5000