From 4669b0df4c8d700a6af0b3fb8aaeafd730ae76c1 Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Wed, 13 May 2026 09:15:58 +0000 Subject: [PATCH] [Auto] [Update] Document Select All in Events Sheet and camera support in custom objects --- automated_updates_data.json | 2 +- docs/gdevelop5/interface/events-editor/index.md | 6 ++++++ .../objects/custom-objects-prefab-template/index.md | 6 ++++++ 3 files changed, 13 insertions(+), 1 deletion(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index 963bfb8c415..399355e4024 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "d52d42d3b4dd16f7cd57727fdd80f721fc0f6f80", + "last_automated_updates_commit": "4bb652f5e1519e3e860bc965a089b756b45c699f", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/interface/events-editor/index.md b/docs/gdevelop5/interface/events-editor/index.md index 95731510318..a978d47df09 100644 --- a/docs/gdevelop5/interface/events-editor/index.md +++ b/docs/gdevelop5/interface/events-editor/index.md @@ -115,6 +115,12 @@ By clicking the Delete selected events button, selected events will be removed f ![](/gdevelop5/interface/events-editor/pasted/20230313-183632.png) +## Selecting multiple events + +You can select multiple events by holding **Ctrl** (or **Cmd** on macOS) while clicking on each event. Clicking again on an already-selected event removes it from the selection. + +Use **Ctrl+A** (or **Cmd+A**) to select all events in the current sheet, and **Ctrl+Shift+A** to deselect everything. Pressing **Esc** also clears the current selection. + ## Undo/Redo changes Any change can be undone or redone with these buttons toolbar buttons. (or by using keyboard shortcuts ctrl+ Z/Y) diff --git a/docs/gdevelop5/objects/custom-objects-prefab-template/index.md b/docs/gdevelop5/objects/custom-objects-prefab-template/index.md index 2c19f471086..a97572c6d24 100644 --- a/docs/gdevelop5/objects/custom-objects-prefab-template/index.md +++ b/docs/gdevelop5/objects/custom-objects-prefab-template/index.md @@ -62,6 +62,12 @@ The grey rectangle on the scene is the custom object default size. Your can chan ![](./object-scene-properties.png) +## Layers and cameras inside a custom object + +A custom object can use its own [layers](/gdevelop5/interface/scene-editor/layers-and-cameras) and you can move, rotate or zoom their cameras with the usual camera actions from inside the custom object events. The camera origin is the center of the custom object bounds, so changing the camera position moves the content shown by the custom object relative to that center. + +This is useful, for example, to scroll the inside of a custom object (a minimap, a scrollable panel, a parallax background, etc.) independently of the scene camera. + ## Custom object variants: create various styles or configurations **Variants** allow you to create different visual styles or configurations of the same custom object. Each variant can have its own child object configurations (like different images, fonts, or colors) and initial instance placements, while sharing the same events and logic.