Skip to content

Load by scene path breaks on client side #1060

Description

@maxkratt

Description:
FishNet allows loading a scene by the scene path or name. But if a scene is loaded by its path, it will break on clients and they wont end up loading it; even though it loads fine on the server.
Also, if it's an addressable scene, the client will attempt to only load the scene based off of its name excluding path, causing issues.

Unity version: 6.3

Fish-Networking version: 4.7.2

Discord links:
https://discord.com/channels/424284635074134018/1034477094731784302/1499562980205924382
https://discord.com/channels/424284635074134018/1034477094731784302/1485781934062964820

Example files:
SceneNameIssue.zip

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions