Skip to content

GenCI

GenCI #9

Manually triggered April 20, 2026 12:31
Status Failure
Total duration 7m 52s
Artifacts –

ci.yml

on: workflow_dispatch
Detect File Changes
7s
Detect File Changes
Matrix: build-generalsmd-vc6
Matrix: build-generals
Matrix: build-generalsmd-win32
Matrix: replaycheck-generalsmd
Waiting for pending jobs
Fit to window
Zoom out
Zoom in

Annotations

55 errors and 144 warnings
Build Generals / vc6-profile+t+e
Process completed with exit code 1.
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build Generals / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build Generals / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build GeneralsMD / vc6-debug+t+e
Process completed with exit code 1.
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build GeneralsMD / vc6-debug+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build GeneralsMD / vc6-releaselog+t+e
Process completed with exit code 1.
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build GeneralsMD / vc6-releaselog+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/FileSystem.h#L67
'FilenameList' : is not a class or namespace name
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/FileSystem.h#L66
syntax error : missing '>' before ';'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/FileSystem.h#L66
'FilenameList' : undeclared identifier
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/FileSystem.h#L66
syntax error : missing ',' before identifier 'FilenameList'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build Generals / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build GeneralsMD / vc6-profile+t+e
Process completed with exit code 1.
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build GeneralsMD / vc6-profile+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Build GeneralsMD / vc6+t+e
Process completed with exit code 1.
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
syntax error : missing ';' before identifier 'AudioEventInfoHashIt'
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L68
'AudioEventInfoHash' : is not a class or namespace name
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing '>' before ';'
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
'AudioEventInfoHash' : undeclared identifier
Build GeneralsMD / vc6+t+e: Core/GameEngine/Include/Common/GameAudio.h#L67
syntax error : missing ',' before identifier 'AudioEventInfoHash'
Detect File Changes
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: dorny/paths-filter@de90cc6fb38fc0963ad72b210f1f284cd68cea36. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / vc6-profile+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / vc6-debug+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / vc6-debug+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / vc6-releaselog+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / vc6+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / vc6-profile+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / vc6+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / win32-debug+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / win32-debug+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / win32-profile+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build Generals / win32+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / win32-profile+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build GeneralsMD / win32+t+e
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756, lukka/run-vcpkg@5e0cab206a5ea620130caf672fce3e4a6b5666a1. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/