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Copy pathUnityBaseGameAssembler.cs
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59 lines (51 loc) · 1.5 KB
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namespace UnityIceFebruary
{
using IceFebruary;
using UnityEngine;
/// <summary>
/// Abstract class for the Unity game assembler part.
/// </summary>
public abstract class UnityBaseGameAssembler : MonoBehaviour
{
/// <summary>
/// Interface that represents the functions of the game assembler poco part.
/// </summary>
protected IInnerAssembler InnerAssembler
{
set
{
if (_innerAssembler != null || value == null)
return;
_innerAssembler = value;
_innerAssembler.Assemble();
}
}
private IInnerAssembler _innerAssembler;
private bool _isAssembled;
/// <summary>
/// Start assembling the game.
/// </summary>
public void Assemble()
{
if (_isAssembled)
return;
_isAssembled = true;
Assembling();
}
/// <summary>
/// Assembling the game.
/// </summary>
protected abstract void Assembling();
/// <summary>
/// Disassemble the game.
/// </summary>
public void Disassemble()
{
OnDestroy();
Destroy(gameObject);
}
private void OnDestroy() => InnerAssembler = null;
private void Update() => _innerAssembler.Time.DoFrame(Time.deltaTime);
private void FixedUpdate() => _innerAssembler.Time.DoFixedFrame();
}
}